Ailuri
Ailuri is an indie game, currently in development by Vivink Studios. I was brought on as a programmer on to the project. A narrative-driven, 2D sidescroller, Ailuri focuses on the journey of a Red Panda of the same name as it goes through an extinction level event. Working on the project, I've colluded with artists, sound designers and other programmers to get the game to its current state. The game was featured at the 2018 PAX Australia's PAX Uprising. Fully backed on Kickstarter within 48 hours, the game is planned to be released in late 2022. The steam page can be found HERE.
George Canine
George Canine is a education app, developed as part of a paid contract. Made in Unity, I was hired to expand and improve upon several features of the app, making adjustments to the 'Lessons' and games the app goes through. I worked closely with my employer to deliver a product that met her expectations in a timely manner. The app can be downloaded HERE.
Paladin
Paladin
Paladin Bandit-Lord
Paladin Conversations
Paladin Merchant
Paladin was a Game Jam project that was developed over a few months. It was created in Unity using C# and a Dialogue System plugin, along with a puppet animator for the various character movements. For the duration of this project, I worked alongside artists and designers to produce the end product, however I was the sole programmer for the duration of this project. I really enjoyed making this game, the fantasy aspect captured my attention and the combat system was fun to test and make.
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Cat Herding Prototype Demo v1.3
Cat Herding was created in the Unity Game Engine, using C#, as a group project over the course of 6 weeks. During those weeks I worked with artists, designers and programmers to create the finished product. I was responsible for the player interaction, item interaction, menus and the photo taken at the completion of a level. This was my first major project created with while working with others and I found the entire experience enjoyable, I definitely want to do it again.
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Bowling Demo
Bowling Simulator was a group project created during a two day Game Jam that came with the restriction of only being able to use a single button for gameplay. During this project, I was the sole programmer but worked alongside artists and designers to create the final product. This was done using the Unity Game Engine and C#.
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Custom Physics Engine
Custom Physics Engine
Collisions and Object Grouping
Jelly Cube Collision
Jelly Cube Destructable
This Custom Physics Engine was made in Microsoft Visual Studio using C++ and was the result of an assignment to create a working physics engine. It demonstrates collision detection and resolution in multiple shapes, object grouping, destructible objects and more.
Blackjack
Blackjack Demo v0.2
Blackjack Demo v0.2
Blackjack Demo v0.1
Blackjack is a personal project that I have been working on in my free time. Using Unity and C#, the player controls the direction of their gravity to traverse the environment, shooting targets across the landscape.